
The hit sound effect is more high pitched. No sparks appear around Filia when she breaks an infinite. The hitsparks are smaller and less detailed. The only playable character is Filia in several different palettes, as she was the only character completed at this point. Judging from the skull motif in the background, it was probably an early version of the Final Atrium. It also features a ruins stage that doesn't resemble anything seen in the final build. The footage shows primitive versions of the Streets of New Meridian and Lab 8 stages. This train sprite is for Peacock's unused (and unfinished) Blockbuster attack.įootage from a pre-alpha build dated 8-9-10, and one of the first videos showing footage of the game under its finalized Skullgirls moniker. The meter level builds upwards in the pre-release HUD. The health meter is less detailed than the final. The eye level image of the current character next to their health was removed, most likely for being pointless. The name tags underneath the active character's mugshots are less detailed. Peacock's bow in her HUD mugshot is lighter. Filia's mugshot in the HUD looks off to the side, in the final, she looks forward. There is slightly more decoration around the early timer. The numbers in the timer are spaced further apart. The lights were moved to underneath the current character's health display and one set was removed presumably to reduce confusion because it's impossible to call in two assist characters at once. The lights to signal if an assist can be called in list located by both the assist character's slots. The hitspark from Peacock's blade is different. The shadows were elongated in the final. There is very little lighting on Filia and no lighting whatsoever on Peacock. There are no NPCs in the background, which is common in most Skullgirls pre-release media. The floor of the Grand Cathedral lacks any sort of texture. The Grand Cathedral appears gargantuan in the early screenshot. The game was later pluralized as Skullgirls, albeit being stylized as SkullgirlS first. Besides one of the concept logos is a very early version of Double. The early lore includes no references to the Medici Mafia at all, meaning early on they most likely didn't exist, however an unnamed mafia is mentioned in Squigly's early back story.Įarly concept art shows that the game was originally planned to be named Skullgirl.
Another part of the SkullgirlS lore which was excised from the final is mention of a "Temple of the Skull Girl". Marie also dies in the original lore and is brought back to life as the Skull Girl by the Skull Heart, while in the final she is given the Skull Heart by Double. The original lore mentions a Black Tree which isn't present in the Skullgirls lore. The conceptualized lore for SkullgirlS is radically different from the final incarnation's.
6.3 E3 2011 Character Gameplay Trailers.